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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3  

2013-04-09 08:01:41|  分类: 默认分类 |  标签: |举报 |字号 订阅

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withSIX

All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3

System

Arma3

Author: kju

Version: v2013_04_08_v2

Revision: 1

Size: 19.92 MB (download size: 4.73 MB )

Updated: Mon, 08 Apr 2013 19:28:02 +0000

Currently requires ARMA 3 Dev (unstable). -- It allows you to merge your other Arma engine games with Arma 3. This happens solely on the config level - this means no model upgrades or terrain modifications, nor TKOH RTD FM (out of the box). However you will have the weapons, vehicles, missions and terrains from previous products available inside Arma 3. Official BI and community made content. Some new A3 features will be possible to support later on, while others such as physx would require model modifications and as such are out of scope.


Installation:

  1. Download the AllInArma_DATE_VERSION.7z and AiA_Languagecore.7z from this files section
  2. Download the LoadAfterA3Data_C_PvPscene.pbo from that files section
  3. Create a modfolder in your A3 game folder like @AllInArma
  4. Put the PBOs from AllInArma_DATE_VERSION.7 and the LoadAfterA3Data_C_PvPscene.pbo to @AllInArma\addons
  5. Put the PBO from AiA_Languagecore.7z to @AllInArma\dta
  6. Change A3 to dev branch in Steam
  7. Start A3 with this kinda of modline:
    "-mod=c:\path\to\arma2;c:\path\to\arrowhead;c:\path\to\Arrowhead\Expansion;c:\path\to\arma3alpha;@AllInArma"

Notes:
The quotes are needed if you have a space in any path.
The quotes must enclose also the -mod parameter!
When you have A2 and OA in the same folder, you have one element less and it looks like this:
"-mod=c:\path\to\arma2;c:\path\to\arma2\Expansion;c:\path\to\arma3alpha;@AllInArma"


Known issues:
- All infantry use A3 models - workaround until BI fixes the crashes with the old models
- OA/TKOH DLC cannot be loaded - BI must add engine support for them in A3
- Lots of "Updating base class" rpt spam - due to BI not renaming classes when changing their inheritance
- Vehicles are a bit wonky probably due to physx (mostly tanks and choppers)

How to post issues:
Create a New issue
Attach the rpt of the game session
Attach screenshots/videos if meaningful
Post exact step-by-step repro please


Support:
Note: I will ask for donations to fund this project. More on this very soon.

If you want to help with this project, you can do so in many ways:
- Spread the word
- Give feedback
- Report issues
- Make promotion screenshots and videos
- Build a promotion website
- Anything else you can think of being useful
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