All in Arma (AiA) [ALPHA]
It allows you to merge your other Arma engine games with Arma 3.
This happens solely on the config level - this means no model upgrades
or terrain modifications, nor TKOH RTD FM (not out of the box at least).
However you will have the weapons, vehicles, missions and terrains from
previous products available inside Arma 3. Official BI and community
Some new A3 features will be possible to support later on, while others
such as physx would require model modifications and as such are out of
Infantry units are replaced with generic Arma 3 models for now as the old ones still crash the game. Only BI can sort this out.
Aside from those the rest works basically. However rest assured there are still plenty of smaller to bigger problems.
A2/OA worlds are using the Stratis lighting and skyTexture
configuration. Further tweaks to come. Sea life and underwater
vegetation should be in soon.
Basic TKOH support is available, yet not recommended to run CO and TKOH
at the same time yet. Read about the issues and limitations in the Known
A1 support will be almost certainly limited to its terrains like Sahrani, Porto, Rahmadi and such. No ETA yet.
Please report any issues you encounter in the AiA issue tracker
Please read the notes how to report problems in the AiA wiki
Note this is an early version, but you can expect fast progress with many updates in the coming days and weeks ahead.
Download the AllInArma_DATE_VERSION.7z from the files section
Extract the 7z to your A3 game folder to get .\Arma 3\@AllInArma\Core etc.
Start A3 with this kinda of modline:
You may have to use a batch file
or mod launcher
, when the path limitation of links is too short for the whole modline.
Setting the modline in Steam doesn't work either if it's too long.
A sample batch file with only to adjust the paths will be provided ASAP.
The most recent beta version of Play withSIX
also supports auto detection and setup of the whole modline!
The exact order of the mods in the modline shown above is a requirement.
The quotes are needed if you have a space in any path.
The quotes must enclose also the -mod parameter!
You are not to merge CO and TKOH (yet)
When you have A2 and OA in the same folder, you have one element less and it looks like this:
All infantry use A3 models - workaround until BI fixes the crashes with the old models
OA/TKOH DLC cannot be loaded - BI must add engine support for them in A3
Lots of "Updating base class" rpt spam - due to BI not renaming classes when changing the inheritance
Vehicles are a bit wonky probably due to PhysX (mostly tanks and choppers)
No underwater vegetation or sea life (yet)
No RTD FM or related SQF commands available (TKOH merge)
Large buildings are not shown at all/correctly (TKOH merge)
How to post issues:
Create a New issue
Attach the rpt of the game session
Attach screenshots/videos if meaningful
Post exact step-by-step repro please
Note: I will ask for donations to fund this project. More on this very soon.
If you want to help with this project, you can do so in many ways:
Spread the word
Make promotion screenshots and videos
Build a promotion website
Anything else you can think of being useful
Feel free to contact me by PM or mail, if you want to contribute.
- Simplified download - just one package.
- Added: any product combination support via ProductDummies modfolder.
- Added: A3 stable branch support.
- Added: basic TKOH support.
- Added: basic lighting and skyTexture configuration.
- Fixed: recoil definitions.
- BI forums