As most, if not all of you, will know by now Martin Pezlar
and Ivan Buchta
, developers at Bohemia Interactive, are jailed in Greece while being charged of espionage. eJay
interviewed Jay Crowe
from Bohemia Interactive about the situation both Ivan and Martin are in, being jailed in a Greek cell for espionage and also talks a bit about how this influences the development of Arma 3.
eJay: First of all, I would like to thank you Jay, that in such a difficult period for Bohemia Interactive're still have time for Polish community of Arma. From a fan's point of view, the situation associated with Ivan and Martin is a strange and shocking. How does it look from your side?
Jay Crowe: From our side, it's a totally incomprehensible situation. We're all completely frustrated and our thoughts are with the guys' families at this time. While Bohemia Interactive itself is not Directly Involved in the situation, we deeply Hope that the Czech Republic and other European Institutions are Closely monitoring it.
eJay: Ivan and Martin are currently under custody. Why do they have to wait so long to start court case?
Jay Crowe: The latest update we're aware of Is That they're being detained at a facility in Chios, and families will have Their the opportunity to visit them and offer Their support. Their lawyer has Indicated That, under Greek law, it should go to court within 18 months but, during that time, they may have to stay in jail. Unfortunately, we've read reports in the press suggest That a protest over austerity cuts by judges and doctors in Greece might actually delay the judicial process.
eJay: What is the current status of the Arma 3? On Gamescom've Showed some interesting improvements. Do you still work on game with "full power"? If so, what is a critical part of the game you focus on?
Jay Crowe: We're currently going through an alpha review, where we take a look at all of the features and assets, making Judgements about Their specific progress and Their status within the project as a whole.
I'm pleased to see That Arma 3's development has become much more iterative than perhaps we've seen in the past. We look carefully at the Successes and weaknesses of significant builds - dry as the E3 and GamesCom versions - and try to identify things Which We Should prioritise, moving forward.
eJay: How long players will have a chance to join Alpha Community? Are you going to use experience gained with beta-patches?
Jay Crowe: As Mentioned, a review is currently underway, and the results of That will DETERMINE the true scope and schedule of any alpha release. Until we've locked Those aspects down, we've been unwilling to publish much further information about it, aside from the intention to bring our community into the development process more than we've done Closely in the past.
Our experience with the beta-patches has taught us lots of lessons: from how useful the feedback can be, it's what we need to improve it to the pipeline of rolling out updates. These structural changes are also a key part of the review, and in the hope to make modest improvements in this area.
You can read the full interview on the gameplay.pl website
(scroll down for the English translation).
For the latest news, able to show support by signing the petition and other social connections visit the HelpIvanMartin website
Our forum discussion about the Greek situation can be found here
Also many thanks to Jerry Hopper
for always keeping us up to date about the situation Ivan and Martin are in!