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AA3 改善照明-BI new developer’s interview -ARMA3  

2012-05-25 05:32:30|  分类: ARMA3类 |  标签: |举报 |字号 订阅

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Korneel van 't Land informed us Bohemia Interactive has deployed a new developer’s interview on the graphical advancements in the Real Virtuality? engine for Arma 3.
波希米亚互动已经部署一个新开发的采访,在真实的虚拟?引擎的图形进步ARMA第三铅艺术家帕维尔Guglava讨论改善照明功能的同时,调用了一个全新的视频支持 - 展示昼夜周期 - 连同一套新的截图。
Quote :
Prague, Czech Republic, Thursday 24 May 2012
Sign of Light - Bohemia Interactive has deployed a new developer’s interview on the graphical advancements in the Real Virtuality? engine for Arma 3. While discussing the improved lighting features, Lead Artist Pavel Guglava calls in the support of a brand new video - showcasing day and night cycles - together with a fresh set of screenshots.

The interview elaborates on the impact of lighting on the aesthetics, gameplay and performance of Arma 3. According to Lead Artist Pavel Guglava, most progress was made via the improvements in HDR (High Dynamic Range), which relates to how picture brightness adjusts to lighting conditions in a scene (further clarified in the interview).

AA3 改善照明-BI  new developer’s interview -ARMA3 - foxer - .
 
AA3 改善照明-BI  new developer’s interview -ARMA3 - foxer - .
 
AA3 改善照明-BI  new developer’s interview -ARMA3 - foxer - .
 
AA3 改善照明-BI  new developer’s interview -ARMA3 - foxer - .
 
He explains:
    "Thanks to some key changes in HDR, we've been able to finish most of our 'wish list' of improvements to lighting, point-lights and even in light-emissive materials. The goal was always clear: make the lighting as realistic as possible."


Another highlight in Arma 3 is the day and night cycle, which adds tremendously to the atmosphere and overall gameplay experience - as exhibited in the newly released video.
AA3 改善照明-BI  new developer’s interview -ARMA3 - foxer - .
 
AA3 改善照明-BI  new developer’s interview -ARMA3 - foxer - .
 
AA3 改善照明-BI  new developer’s interview -ARMA3 - foxer - .
 
Pavel Guglava:
    "Lighting is a huge part of the visual experience. From this perspective, I think players will surely enjoy missions with night lights. The point-lights and light-emission materials are a huge help with navigation during the night!"


Last but not least, players are advised - while watching the morning sunrise or flying their jet over the expansive Limnos and Stratis terrain - to take a close look at the new volumetric cloud technology, which was adopted from Bohemia Interactive’s Take On Helicopters.
Guglava:
    “When you're in an early-morning mission, I dare you to take a breath and just enjoy the sunrise!”

The entire blog post is stationed at www.bistudio.com.
For all the latest intel, please visit www.arma3.com or track us via:
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