v1.14 - Added: Custom Ambient Animals and Herdsmen System. (some nice eye candy but very performance freindly) - Added: System for non-respawning infantry teams, such as when you leave your group. (waypoint managment and out of range deletion for these groups) - Fixed: "Where Am I" marker bug, timestamp added, and icons are not overwritten. (maybe a full on-map tracking system in the future?) - Fixed: Lada2 and Tractor vehicles were missing due script error. (script error) - Fixed: Duplicate Binoculars NVGoggles and ItemMap can no longer be added to units. (script error) - Changed: Rabbit now spawns just behind your body, facing your killer. (easier to orient yourself after death) - Changed: Suicide Bunny now lets you enjoy your full flight before respawn kicks in. (just for fun) - Performance: Sniper teams now procesed by main tracker script not individual scripts. (reduces running script count a bit)
v1.13 - Added: Sniper rifle and Machine gun ammo cargo in US vehicles. - Fixed: Total distance travelled no longer includes respawning distance. - Changed: Rabbit now faces your killer. - Chnaged: Suicide Rabbit now always large bomb. - Removed: Unused script files and variables. - Removed: Taki Guerilla vehicles, as they showed up as BLUFOR when killed. - Added: T55, T34, BMP2, BRDM to Taki Militia armed vehicles. (they were under equipped) - Replaced: MV9 Predator Drone with Av8B Harrier. (UAV was unrealistic flying low level close air suport) - Added: PMC Faction; KA60 Helicopter and KA137 UAV. (mising due a script error) - Fixed: More parked cars in Shapur version. - Changed: Experimental; Takistan version, 16 groups and 1km spawn radius. (up from 12 and 0.8km.. please feedback about performance) v1.12 - Added: Team Managment dialog, replaces teamswitch. - Added: Night Vision available on respawn dialog. v1.11 - Fixed: Bugs in the game setup dialog screens. v1.10 - Added: Respawn command, now available at any time, from comand menu or radio. - Fixed: Players team members or vehicle can no longer be deleted just after a respawn. - Fixed: Teamswitch now enabled for group player respawned into. - Fixed: Bug when no units are found for respawn. v1.09 - Added: Respawn Screen, all units are selectable from a list. - Fixed: Vehicle Commanders are now leaders of their group. v1.08 - Fixed: Script Error when spawning vehicle drivers. v1.07 - Fixed: Cars in towns now still spawn after you switch sides. - Fixed: Limit on number of ambient cars, to avoid slowdowns. - Fixed: Vehicle passengers now exit vehicles during combat. v1.06 - Added: Custom civilian cars module, replacing the BIS silvie module. - Changed: Civilian cars now sometimes contain weapons and ammo. - Added: Name of current music is shown in stats text. - Fixed: Commands action removed from dead player. - Fixed: Field Dressing delay reset after death. - Changed: Increased number of dead bodies before removal from 50 to 80... feedback about performance please! - Changed: Death camera effect now much faster, and with different random texts. - Changed: Reduced time delay when becoming rabbit. - Added: Sucide Bunny :P - Changed: (Zargabad version) Reduced player spawn area to the city centre, reduced group spawn range. - Changed: (Shapur version) Reduced player spawn area to central area. v1.05 Changed: More night time battles on random (random time now from 3am to 8pm not 4am - 7pm). Changed: Random Music Function now includes all ArmA2, OA, BAF and PMC tracks. Changed: More and more variety of ammo in vehicles. Changed: "Security Patrol" Preset is now British forces hunting the Taki Milita, not Taki army vs Guerillas. Changed: Newly added team members now default to Wedge formation not diamond (better in the open terrain). Changed: Factions... -Added British Army. -Added Private Military Contractors. -Separeated USA and Czech Factions. -German KSK units are included in the Czech faction. -Removed UN/CDF. -Removed BLUFOR Guerillas. -Combined the Guerilla units into the Takistan Milita faction; So to avoid confusion, ALL takis are now anti NATO! Tweaked: Numerous other details adjusted to improve gameplay ;) v1.04 Changed: USA Czech and German forces combined into NATO faction Added: UN faction. Added: "Spawn Into Unit" after you are killed. Fixed: Some Typos. Changed: Default spawn range now 300m-800m. v1.03 Fixed: Removed USMC soldier from ArmA2. v1.02 Fixed: Removed Chernarus Dependancy from Intro. v1.01 Fixed: Removed onMapSingleClick debug code.