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武装突袭2 Flashpoint 系列任务之 OA BAF PMC  

2012-01-05 01:52:21|  分类: 脚本和编辑 |  标签: |举报 |字号 订阅

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ArmA2 OA BAF PMC [SP] Flashpoint:

Takistan / Zargabad / Shapur


ArmA2, Instant Action, Dynamic Missions by thomsonb


REQUIRES: "ArmA2" + "OPERATION ARROWHEAD" + "BRITISH ARMED FORCES" + "PRIVATE MILITARY COMPANY"


Download:

Flashpoint: Takistan + Zargabad + Shapur v1.14.zip



Flashpoint: Takistan Flashpoint: Takistan Flashpoint: Takistan

Changelog:

v1.14
- Added: Custom Ambient Animals and Herdsmen System. (some nice eye candy but very performance freindly)
- Added: System for non-respawning infantry teams, such as when you leave your group. (waypoint managment and out of range deletion for these groups)
- Fixed: "Where Am I" marker bug, timestamp added, and icons are not overwritten. (maybe a full on-map tracking system in the future?)
- Fixed: Lada2 and Tractor vehicles were missing due script error. (script error)
- Fixed: Duplicate Binoculars NVGoggles and ItemMap can no longer be added to units. (script error)
- Changed: Rabbit now spawns just behind your body, facing your killer. (easier to orient yourself after death)
- Changed: Suicide Bunny now lets you enjoy your full flight before respawn kicks in. (just for fun)
- Performance: Sniper teams now procesed by main tracker script not individual scripts. (reduces running script count a bit)


Click here for Chernarus version

Click here for Sahrani version (CAA1 addon required)


Comments, suggestions, ideas or bugs? Please post them here, thank you!



Flashpoint: Takistan Flashpoint: Takistan Flashpoint: Takistan

Flashpoint: Takistan Flashpoint: Takistan Flashpoint: Takistan

Click here for more Screenshots

v1.13
- Added: Sniper rifle and Machine gun ammo cargo in US vehicles.
- Fixed: Total distance travelled no longer includes respawning distance.
- Changed: Rabbit now faces your killer.
- Chnaged: Suicide Rabbit now always large bomb.
- Removed: Unused script files and variables.
- Removed: Taki Guerilla vehicles, as they showed up as BLUFOR when killed.
- Added: T55, T34, BMP2, BRDM to Taki Militia armed vehicles. (they were under equipped)
- Replaced: MV9 Predator Drone with Av8B Harrier. (UAV was unrealistic flying low level close air suport)
- Added: PMC Faction; KA60 Helicopter and KA137 UAV. (mising due a script error)
- Fixed: More parked cars in Shapur version.
- Changed: Experimental; Takistan version, 16 groups and 1km spawn radius. (up from 12 and 0.8km.. please feedback about performance)
v1.12
- Added: Team Managment dialog, replaces teamswitch.
- Added: Night Vision available on respawn dialog.
v1.11
- Fixed: Bugs in the game setup dialog screens.
v1.10
- Added: Respawn command, now available at any time, from comand menu or radio.
- Fixed: Players team members or vehicle can no longer be deleted just after a respawn.
- Fixed: Teamswitch now enabled for group player respawned into.
- Fixed: Bug when no units are found for respawn.
v1.09
- Added: Respawn Screen, all units are selectable from a list.
- Fixed: Vehicle Commanders are now leaders of their group.
v1.08
- Fixed: Script Error when spawning vehicle drivers.
v1.07
- Fixed: Cars in towns now still spawn after you switch sides.
- Fixed: Limit on number of ambient cars, to avoid slowdowns.
- Fixed: Vehicle passengers now exit vehicles during combat.
v1.06
- Added: Custom civilian cars module, replacing the BIS silvie module.
- Changed: Civilian cars now sometimes contain weapons and ammo.
- Added: Name of current music is shown in stats text.
- Fixed: Commands action removed from dead player.
- Fixed: Field Dressing delay reset after death.
- Changed: Increased number of dead bodies before removal from 50 to 80... feedback about performance please!
- Changed: Death camera effect now much faster, and with different random texts.
- Changed: Reduced time delay when becoming rabbit.
- Added: Sucide Bunny :P
- Changed: (Zargabad version) Reduced player spawn area to the city centre, reduced group spawn range.
- Changed: (Shapur version) Reduced player spawn area to central area.
v1.05
Changed: More night time battles on random (random time now from 3am to 8pm not 4am - 7pm).
Changed: Random Music Function now includes all ArmA2, OA, BAF and PMC tracks.
Changed: More and more variety of ammo in vehicles.
Changed: "Security Patrol" Preset is now British forces hunting the Taki Milita, not Taki army vs Guerillas.
Changed: Newly added team members now default to Wedge formation not diamond (better in the open terrain).
Changed: Factions...
-Added British Army.
-Added Private Military Contractors.
-Separeated USA and Czech Factions.
-German KSK units are included in the Czech faction.
-Removed UN/CDF.
-Removed BLUFOR Guerillas.
-Combined the Guerilla units into the Takistan Milita faction; So to avoid confusion, ALL takis are now anti NATO!
Tweaked: Numerous other details adjusted to improve gameplay ;)
v1.04
Changed: USA Czech and German forces combined into NATO faction
Added: UN faction.
Added: "Spawn Into Unit" after you are killed.
Fixed: Some Typos.
Changed: Default spawn range now 300m-800m.
v1.03
Fixed: Removed USMC soldier from ArmA2.
v1.02
Fixed: Removed Chernarus Dependancy from Intro.
v1.01
Fixed: Removed onMapSingleClick debug code.


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