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武装突袭2 Flashpoint: 系列任务 Chernarus  

2012-01-05 01:50:20|  分类: 脚本和编辑 |  标签: |举报 |字号 订阅

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非常经典的一个单人 循环任务.而且非常节省资源而且,很简单.作为学习脚本的案例很实用

Flashpoint: Chernarus v1.14.zip - *now combined download* - Includes: - Basic ArmA2 version - and - British Armed Forces version!

Click here for Takistan, Zargabad and Shapur versions (Operation Arrowhead + BAF + PMC Required)

Click here for Sahrani version (CAA1 addon required)

ArmA2, Instant Action, Dynamic Mission, created by thomsonb

Flashpoint: Chernarus

Changelog:

v1.14
- Added: Custom Ambient Animals System. (some nice eye candy but very performance freindly)
- Added: System for non-respawning infantry teams, such as when you leave your group. (waypoint managment and out of range deletion for these groups)
- Fixed: "Where Am I" marker bug, timestamp added, and icons are not overwritten. (maybe a full on-map tracking system in the future?)
- Fixed: Duplicate Binoculars NVGoggles and ItemMap can no longer be added to units. (script error)
- Changed: Rabbit now spawns just behind your body, facing your killer. (easier to orient yourself after death)
- Changed: Suicide Bunny now lets you enjoy your full flight before respawn kicks in. (just for fun)
- Performance: Sniper teams now procesed by main tracker script not individual scripts. (reduces running script count a bit)


Flashpoint: Chernarus Flashpoint: Chernarus Flashpoint: Chernarus

Click here for more Screenshots



下面是一个早先的版本 http://www.armedassault.info/index.php?game=1&cat=solo&id=177 有些简单的功能
后来都被整合到菜单中去了.
Picture of ArmA2 [SP] Flashpoint: ChernarusPicture of ArmA2 [SP] Flashpoint: Chernarus


 
Description :
ArmA2 [SP] Flashpoint: Chernarus

ArmA2, Instant Action, Dynamic Mission, created by thomsonb

v1.07
- Fixed: Cars in towns now still spawn after you switch sides.
- Fixed: Limit on number of ambient cars, to avoid slowdowns.
- Fixed: Vehicle passengers now exit vehicles during combat.
- Added: Custom civilian cars module, replacing the BIS silvie module.
- Changed: Civilian cars now sometimes contain weapons and ammo.
- Added; Name of current music is shown in stats text.
- Fixed: Commands action removed from dead player.
- Fixed: Field Dressing delay reset after death.
- Changed: Increased number of dead bodies before removal from 50 to 80... feedback about performance please!
- Changed: Death camera effect now much faster, and with different random texts.
- Changed: Reduced time delay when becoming rabbit.
- Added: Sucide Bunny :P
Size : 120 KB


v1.13
- Added: Sniper rifle and Machine gun ammo cargo in US vehicles.
- Fixed: Total distance travelled no longer includes respawning distance.
- Changed: Rabbit now faces your killer.
- Chnaged: Suicide Rabbit now always large bomb.
- Removed: Unused script files and variables.
- Fixed: Max spawn range Default in Chernarus BAF corrected to 700m.
v1.12
- Added: Team Managment dialog, replaces teamswitch.
- Added: Night Vision available on respawn dialog.
v1.11
- Fixed: Bugs in the game setup dialog screens.
v1.10
- Added: Respawn command, now available at any time, from comand menu or radio.
- Fixed: Players team members or vehicle can no longer be deleted just after a respawn.
- Fixed: Teamswitch now enabled for group player respawned into.
- Fixed: Bug when no units are found for respawn.
v1.09
- Added: Respawn Screen, all units are selectable from a list.
- Fixed: Vehicle Commanders are now leaders of their group.
v1.08
- Fixed: Preset Modes working again.
- Fixed: Script Error when spawning vehicle drivers.
v1.07
- Fixed: Cars in towns now still spawn after you switch sides.
- Fixed: Limit on number of ambient cars, to avoid slowdowns.
- Fixed: Vehicle passengers now exit vehicles during combat.
- Added: Custom civilian cars module, replacing the BIS silvie module.
- Changed: Civilian cars now sometimes contain weapons and ammo.
- Added; Name of current music is shown in stats text.
- Fixed: Commands action removed from dead player.
- Fixed: Field Dressing delay reset after death.
- Changed: Increased number of dead bodies before removal from 50 to 80... feedback about performance please!
- Changed: Death camera effect now much faster, and with different random texts.
- Changed: Reduced time delay when becoming rabbit.
- Added: Sucide Bunny :P
v1.05
- Added: all features from my more recent "Flashpoint: Takistan" mission, bringing "Flashpoint: Chernarus" up to date.
- Changed: Version number to be in line with "Flashpoint: Takistan".
v2.7
- Added: "Preset Modes" a variety of differnt game modes, selectable with 1 click.
- Added: Dead units now deleted when too many are in world, to prevent low frame rates.
- Changed: Death Cam commands now added in sequence.
- Fixed: Radio 0-0-5 "Weather Forecast" now working again.
- Fixed: "Chedaki" spelling mistake.
- Fixed: Vehicle Cargo waypoints now update corectly.
v2.6
- Fixed: "Commands" action only added once to each team member after multiple teamswitch or multiple team join/leave.
- Changed: A Infantry groups now only have 1 script running, better performance with high group counts.
- Changed: "Field Dressing" sound filesize reduced.
- Changed: Map is automatically given to player if "Give Objective" or "Where Am I" command is used.
- Changed: Readme file improved.
- Added: Weapon and magazine cargos in spawned vehicles (Mines, Satchel Charges, GPS, NVGs, AT missiles etc).
- Added: "Statistics" action in Death Camera, diplays the battle statisitcs.
- Added: "Who Got Me?" action in Death Camera, shows you who killed you.
v2.5
- Fixed: Helicopters could spawn too close.
- Fixed: Vehicles, crews and cargos now deleted striclty (low FPS and ghost vehicles after long journeys fix).
- Fixed: spetznatz AT soldier playerType was labeled grenadier.
- Changed: Group counts upto 20 now selectable (note: too many might be slow on your PC!).
- Changed: Map Compass and Binoculars are all random.
- Changed: Vehicles now spawn on roads (if any roads in the area).
- Changed: "Join Group" increased to 75metres.
- Added: "Join Group" units now automatically come to formation and set "aware" behaviour.
- Added: spawn range info text "min/max". (the two spawn values are for min and max spawn range, used for both sides).
- Added: New Death Camera and after death spectator mode.
v2.4
- Added: Selectable support groups; snipers, vehicles, tanks, helicopters and aircraft.
- Added: "Apply Field Dressing" action to player when hit.
- Removed: "Call Medic" command, it was too clunky.
v2.3
- Added: Cutomizable game settings, dialogs before mission start.
- Changed: "Battle is between" text now always shows player side factions first.
- Changed: Slightly increased the number of sniper groups spawned.
- Fixed: "Join Group" can now also add passengers from any vehicles in range.
v2.2
- Added: "Flashpoint: Utes" More of the same action, this time on Utes Island, included in same package.
- Added: "Requset Medic" command; medics will try and come to your aid.
- Added: "Save Game" command.
- Changed: Commands dialog redesigned.
- Added: "Distance Travelled" counter in the Statisitics hint.
- Changed: Statisitcs hint tidyed up.
- Changed: "Join Group" function, now only grabs near soldiers, not their group members out of range.
- Changed: "Join Group" function, range increased.








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