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Flashpoint 1.15 更新  

2012-01-25 16:32:40|  分类: 脚本和编辑 |  标签: |举报 |字号 订阅

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Flashpoint: Chernarus & Utes

by
thomsonb


Description:
You are a lone soldier lost in a warzone.


Features:
Random location, time, weather
Random enemy and Random friendly forces.
Infantry, vehicles and aircraft spawn randomly as the player moves around, or other units are killed.
The mission plays completely differently every time.
This is an instant action mission, your objective is survival, the player is in a dynamic and ongoing warzone that is constantly changing.


Installation:
Extract the .pbo file(s) to your ArmA2\Missions folder.


Change log:
v1.15
  • Updated: Utes version updated to same version as Chernarus.
  • Added: *NEW* Custom units weapons and gear for all factions (replacing the standard Arma2 units).
  • Fewer unit models are used whenever possible; many units in same faction now use the same soldier model to save resources and help framerates.
  • NAPA forces now have a few US supplied M16 rifles and Stinger AA launchers
  • NAPA and ChDKZ are not as well equiped as the regular armies.
  • All factions, basic soldier sometimes has marksmans rifle.
  • Numerous small tweaks to the loadouts and weapons of all factions.
  • Changed: Player units choice customised.
  • All player loadouts customised, depending on faction (no longer simply standard Arma2 units).
  • Player now often has side arm.
  • Player selection dialog size increased.
  • Player descriptions in dialog now simplified, and show exact weapon of that unit.
  • Equalized chance of random player chosen from each faction (before USMC and Russia was more likely because of more units).
  • Changed: Weapons and ammo in parked cars now more rare and and more basic weapons choice only, e.g. removed MP5.
  • Fixed: On player change the spawn area is immediately recalibrated to players position. (units nearby should never be deleted just after player change anymore!)

  • v1.13
  • Added: Sniper rifle and Machine gun ammo cargo in US vehicles.
  • Fixed: Total distance traveled no longer includes respawning distance.
  • Changed: Rabbit now faces your killer.
  • Changed: Suicide Rabbit now always large bomb.
  • Removed: Unused script files and variables.
  • Fixed: Max spawn range Default in Chernarus BAF corrected to 700m.



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