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武装突袭2 插件 队形 跟踪插件 ShackTac Fireteam HUD (STHUD)  

2011-12-24 22:02:54|  分类: ARMA2 类 |  标签: |举报 |字号 订阅

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3-fireteam_hud_01.jpg
3-fireteam_hud_02.jpg 3-fireteam_hud_03.jpg


ShackTac Fireteam HUD (STHUD)

by
zx64


Description:

The ShackTac Fireteam HUD was designed to do the following:
  • Provide situational awareness on where your fireteam members are and what their orientation is. This is intended to represent both peripheral vision, as well as the extended awareness one has in reality. You only see your fireteam members relative to you - no terrain, no other players/units.
  • Give you an always-visible way of seeing who your team members are

The STHUD is configured by default to support the following islands:
    Afghan Village
    Afghanistan
    Aiaktalik
    Capraia
    Celle
    Chernarus
    Clafghan
    Desert_E
    Everon
    Fallujah
    GNT_Sands
    I44 Omaha
    Isla Duala
    Japahto
    Kellu
    Lingor
    MBG Nam
    Namalsk
    Panthera
    Plr Mana
    Podagorsk
    Porto
    Proving Grounds
    Quesh Kibrul
    Rahmadi
    Razani
    Razorniya
    Sahrani / United Sahrani / South Sahrani
    Sangin (Hells Kitchen)
    Sbrodj
    Schmafelden
    Shapur
    Takistan
    Thirsk / ThirskW
    Tora Bora
    Unsung's Lowlands
    Utes
    Vostok / Vostok Winter
    Zargabad

How it works:
The current incarnation works as follows. As long as you are in a group, and not inside of a vehicle, you will see the Fireteam HUD displaying at the bottom-center of your screen. There are three circles - the first one indicates a range of 15m, next is 30m, last is 45m. We've tried a few different scaling sizes, and have settled on this one for the present time.

The current group leader will display as a white icon. If you are not the group leader, you will display as a yellow icon. Other team members will show as green icons. Medics/Corpsmen and leaders will show with special icons.


Note that the appearance of someone's marker, or their name, does not necessarily mean that they are alive - it works off of the same logic used in normal ArmA group handling, so if you have a dead team member, you will need to "know" about them (ie, right-click while looking at their body) to have them removed from the list. When you die, the HUD will automatically close.


Note that this has been designed to work with a "Very Small" GUI size, so for best results, try it like that. The STHUD currently supports a max of twelve names displayed.



Installation:

As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems.
For different ways to set up your modfolders and use them please visit our FAQ.

When you are using the Steam version you can find a Steam mod installation and activation FAQ
here.


Included .pbo files:

fthud.pbo


Known issues:

The current incarnation works off of preconfigured scaling settings for different islands in ArmA2. If an island is not already configured, it will default and warn you - at which point the HUD may not look ideal.


Future plans:

We intend to continue adding to and refining this as time goes on. If you have ideas, feel free to post them. Our current plans are to add the following:
* Current group name on lower-left side of HUD
* Ability to manually turn HUD on/off, as well as toggle the display of group member names
* Possibility of having the HUD show up either in the bottom-center, or the upper-right, based on individual preference
* Dynamic scaling option, or various fixed range options


Credits & thanks:

The ShackTac Fireteam HUD was conceptualized and prototyped by Dslyecxi, then vastly improved and made into a slick and polished addon package by zx64. Many thanks to zx64 for putting this into a format that could not only be used by all of ShackTac, but shared with the rest of the ArmA community as well.

ShackTac, of course! Also to the WGL team, ACE1 team, and ACE2 team for building upon the great foundation that BIS has laid down for us with their games and helping to take it to the next level. Thanks to the community itself for the motivation they have instilled through their feedback on a variety of past ArmA-related works. Thanks, too, to both Yoma and Sickboy for creating tools that have redefined the way groups like mine maintain and distribute our addon sets. And, of course, thanks to Bohemia Interactive for providing a truly one-of-a-kind series of games that has been keeping our interest for almost nine years and counting.



Changelog:

v24-12-2011
- Now supports group color-coding
- Added support for a few more islands

v17-07-2011

- Updated to add the Tora Bora and Sangin Province settings.

v05/28/2011

- added a few more island

v

- Added Shapur, Proving Grounds, Plr Mana, I44 Omaha, Lingor, MBG Nam, and Unsung's Lowlands
- Potential workaround for "Error: No unit" issue
- Added AR and AT group icons. AT icon will revert to normal icon once AT has been expended

v100715

- Added Razorniya, GNT_Sands, Afghanistan, Desert_E, Zargabad, Takistan
- HUD is now based on view position (ie, TrackIR/freelook support). Thanks to zGuba for contributions regarding this.

v100425

- add Celle, Kellu, and Aiaktalik support

v100321

- Updated 12-name version, see readme for other changes

v100318

- Initial release


Forum topic:

- BI forums



- Community Base addons






Download from FTP #1:
ShackTac Fireteam HUD (STHUD)
PayPal button to donate
Download from FTP #2:
ShackTac Fireteam HUD (STHUD)


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