Description: The ShackTac Fireteam HUD was designed to do the following:
Provide situational awareness on where your fireteam members are and what their orientation is. This is intended to represent both peripheral vision, as well as the extended awareness one has in reality. You only see your fireteam members relative to you - no terrain, no other players/units.
Give you an always-visible way of seeing who your team members are
The STHUD is configured by default to support the following islands:
Afghan Village Afghanistan Aiaktalik Capraia Celle Chernarus Clafghan Desert_E Everon Fallujah GNT_Sands I44 Omaha Isla Duala Japahto Kellu Lingor MBG Nam Namalsk Panthera Plr Mana Podagorsk Porto Proving Grounds Quesh Kibrul Rahmadi Razani Razorniya Sahrani / United Sahrani / South Sahrani Sangin (Hells Kitchen) Sbrodj Schmafelden Shapur Takistan Thirsk / ThirskW Tora Bora Unsung's Lowlands Utes Vostok / Vostok Winter Zargabad
How it works: The current incarnation works as follows. As long as you are in a group, and not inside of a vehicle, you will see the Fireteam HUD displaying at the bottom-center of your screen. There are three circles - the first one indicates a range of 15m, next is 30m, last is 45m. We've tried a few different scaling sizes, and have settled on this one for the present time.
The current group leader will display as a white icon. If you are not the group leader, you will display as a yellow icon. Other team members will show as green icons. Medics/Corpsmen and leaders will show with special icons.
Note that the appearance of someone's marker, or their name, does not necessarily mean that they are alive - it works off of the same logic used in normal ArmA group handling, so if you have a dead team member, you will need to "know" about them (ie, right-click while looking at their body) to have them removed from the list. When you die, the HUD will automatically close.
Note that this has been designed to work with a "Very Small" GUI size, so for best results, try it like that. The STHUD currently supports a max of twelve names displayed.
Installation: As we always recommend use modfolders to seperate the custom content from the official game content to prevent problems. For different ways to set up your modfolders and use them please visit our FAQ.
When you are using the Steam version you can find a Steam mod installation and activation FAQ here.
Included .pbo files: fthud.pbo
Known issues: The current incarnation works off of preconfigured scaling settings for different islands in ArmA2. If an island is not already configured, it will default and warn you - at which point the HUD may not look ideal.
Future plans: We intend to continue adding to and refining this as time goes on. If you have ideas, feel free to post them. Our current plans are to add the following: * Current group name on lower-left side of HUD * Ability to manually turn HUD on/off, as well as toggle the display of group member names * Possibility of having the HUD show up either in the bottom-center, or the upper-right, based on individual preference * Dynamic scaling option, or various fixed range options
Credits & thanks: The ShackTac Fireteam HUD was conceptualized and prototyped by Dslyecxi, then vastly improved and made into a slick and polished addon package by zx64. Many thanks to zx64 for putting this into a format that could not only be used by all of ShackTac, but shared with the rest of the ArmA community as well.
ShackTac, of course! Also to the WGL team, ACE1 team, and ACE2 team for building upon the great foundation that BIS has laid down for us with their games and helping to take it to the next level. Thanks to the community itself for the motivation they have instilled through their feedback on a variety of past ArmA-related works. Thanks, too, to both Yoma and Sickboy for creating tools that have redefined the way groups like mine maintain and distribute our addon sets. And, of course, thanks to Bohemia Interactive for providing a truly one-of-a-kind series of games that has been keeping our interest for almost nine years and counting.
Changelog: v24-12-2011 - Now supports group color-coding - Added support for a few more islands
v17-07-2011 - Updated to add the Tora Bora and Sangin Province settings.
v05/28/2011 - added a few more island
v - Added Shapur, Proving Grounds, Plr Mana, I44 Omaha, Lingor, MBG Nam, and Unsung's Lowlands - Potential workaround for "Error: No unit" issue - Added AR and AT group icons. AT icon will revert to normal icon once AT has been expended
v100715 - Added Razorniya, GNT_Sands, Afghanistan, Desert_E, Zargabad, Takistan - HUD is now based on view position (ie, TrackIR/freelook support). Thanks to zGuba for contributions regarding this.
v100425 - add Celle, Kellu, and Aiaktalik support
v100321 - Updated 12-name version, see readme for other changes