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2011-12-22 22:24:14|  ࣺ ARMA2 |  ǩ |ٱ |ֺС 

  LOFTER ҵƬ  |

Assault Rifles and Carbines


The AK-74 returns from ArmA: Armed Assault, and it is the standard issue rifle of the CDF, and available with a GP-25 grenade launcher. The AK-74 is used also by ChKDZ rebels, NAPA insurgents, and by Takistani militia in the Operation Arrowhead expansion.

AK-74 - 5.45x39mm.
The in-game AK-74 fitted with a GP-25.
A CDF soldier kills a ChKDZ rebel with an AK-74.


The AKS-74 is used by squad leaders of the CDF, ChKDZ and NAPA factions. It is available either with a Kobra red dot sight or a PSO-1 scope. The Operation Arrowhead expansion introduces two new variants, one with a Soviet NSPU night vision optic and another with the GOSHAWK thermal weapon sight.

AKS-74 - 5.45x39mm.


The AKS-74U is used by tank crew and pilots of the CDF, ChKDZ, NAPA and Russian factions. A suppressed version is also available, and used mainly by Spetsnaz operatives (AKS-74UN variant).

AKS-74U (also referred to as the "AKSU" or 'Krinkov') - 5.45x39mm.
The AKS-74UN in-game, fitted with a Kobra sight.


The AK-107 is the standard issue rifle of the Russian Army and MVD forces, although in real life they continue to use the AK-74M. The weapon is available in four versions, either with Kobra sight or PSO-1 scope and a GP-30 grenade launcher.

AK-107 - 5.45x39mm.
AK-107 (5.45x39mm) with GP-25 grenade launcher (40mm).
An in-game AK-107 variant, fitted with a Kobra sight.
Another in-game AK-107 variant, fitted with PSO-1 scope and GP-30.
A Russian soldier aiming an AK-107 grenadier version, fitted with Kobra sight.
An MVD operative aiming a standard AK-107 version, fitted with Kobra sight. The RPG-7 is also visible on the operative's back.
All four available variants of the AK-107 in-game.


The AKM is used by ChKDZ insurgents and NAPA guerrillas. In the Operation Arrowhead' expansion, the AKM is used by Takistani militiamen.

AKM - 7.62x39mm.
The AKM in-game.
NAPA guerrillas armed with AKMs.
All three available variants of the AKM in-game.


The AKMS is also commonly seen used by CDF soldiers, ChKDZ insurgents and NAPA guerrillas. A special gold version of the rifle (similar to the special AK-47 in Call of Duty 4: Modern Warfare) is also programmed to occasionally appear in the hands of insurgents as an Easter egg. The AKMS is also seen sued by the Takistani militia in the Operation Arrowhead expansion.

AKMS - 7.62x39mm.
The AKMS in-game,
A ChKDZ insurgent medic armed with an AKMS.

Colt M4A1 Carbine

The M4A1 Carbines are used by vehicle crews of the United States Marine Corps faction, as well as by most of the Force Recon operators. It is also used by the PMC operators and by some U.S. Army soldiers. The M4A1 has the most variations of any of the weapons in the game. Attachments included in those versions are iron sights, Aimpoint M68 CCOs, Trijicon TA01 and TANSN 4x32 ACOG scopes, EOTech 551 Holographic sights, M203 and M203A1 grenade launchers, KAC QDSS-NT4 suppressors, AN/PEQ-2 and AN/PEQ-15 IR designators, and KAC RIS foregrips. Also, the M4A1 erroneously features an M16A1 pistol grip for some reason.

Colt M4A1 Carbine, fitted with Aimpoint M68 CCO, and KAC railed handguards, and KAC RIS foregrip - 5.56x45mm NATO
The In-game M4A1, fitted with M68 CCO.
Another version of the M4A1 in-game, fitted with EOTech 551 Holo, M203A1 and paint in woodland camouflage.
1stSgt. Patrick "8 Ball/Baller" Miles, Razor's team leader, running with his M4A1.
All ten available variants of the M4A1, with the exception of the Mk. 12 in the bottom right of the third row.

Colt M16A2

The M16A2 is one of the available and playable weapons in the game, though it is not normally used by any of the factions. A version with the M203 grenade launcher is also available, and is used by Takistani soldiers and militants in the Operation Arrowhead expansion.

M16A2 Rifle - 5.56x45mm NATO.
M16A2 (5.56x45mm) with M203 grenade launcher (40mm).
The M16A2 in-game.

Colt M16A4

The M16A4 is the standard issue weapon of the United States Marine Corps faction, and is available in four variations, either fitted with carrying handle, Aimpoint M68 CCO, Trijicon TA01 4x32 ACOG scope or M203 grenade launcher with its leaf sight, though all of them have the AN/PEQ-2 IR designator.

M16A4 MWS (Modular Weapon System) with KAC M5 railed handgurds, AN/PEQ-2 IR designator, KAC RIS foregrip, and Trijicon TA01 4x32 ACOG scope - 5.56x45mm NATO. This is the standard USMC style setup.
The In-game M16A4 grenadier version, fitted with ACOG scope, and IR designator
A U.S. Marine aiming his M16A4 grenadier.
A U.S. Marine advancing with his M16A4 standard version with M68 CCO.
All four available variations of the M16A4 in-game.

FN SCAR-L (Mk. 16 Mod 0)

The FN SCAR-L is the new standard issue weapon of the U.S Army faction in the Operation Arrowhead' expansion. The SCAR-L is available either with: Flip-up iron sights, Aimpoint M68 CCO, EOTech 551 painted in tan, Trijicon TA31RMR 4x32 ACOG scope, an unknown scope, unknown thermal scope and FN EGLM grenade launcher. Some of them also fitted with AN/PEQ-15 IR designator painted in tan and with RIS foregrip.

Third-Generation FN SCAR-L CQC - 5.56x45mm NATO
Third-Generation FN SCAR-L - 5.56x45mm NATO
In-Game Mk. 16 variant, fitted with EOTech Holographic sight, shorter barrel and RIS foregrip.
Another in-game Mk. 16, fitted thermal scope, AN/PEQ-15 IR designator, longer barrel with unique flash hider and EGLM.
A promotional image of Operation Arrowhead, showing a U.S. Army soldier aiming with his SCAR-L.
A U.S. Army soldier with SCAR-L.
All eight available variants of the SCAR-L.

Heckler & Koch G36/G36K/G36C

The Heckler & Koch G36 rifle is not used by any of the game's factions (with the exception of the G36C that is used by a CDhKZ faction leader), but is available in the mission editor for single or multiplayer scenarios. Three versions are available: the G36A with ZF 3x4 dual optical sights, the G36K and the two versions of the G36C, including one with a suppressor and an EOTech sight. In the Operation Arrowhead expansion, German KSK soldiers utilize camouflaged versions of the G36A, G36K and G36C as their standard weapons.

Heckler & Koch G36 with ZF 3x4 dual optical sight - 5.56x45mm NATO
Heckler & Koch G36K - 5.56x45mm NATO
Heckler & Koch G36C - 5.56x45mm NATO
In-game G36K
In-game G36C with suppressor and a EOTech sight
Various members of the G36 family on the ground.
ARMA2-OA G36 001.jpg

Heckler & Koch XM8

The Heckler & Koch XM8 is one of the available assault rifles in-game, and was originally intended to be used in ArmA: Combat Operations, but later was cut-out of developing and ported to ArmA II. The whole XM8 family is included in the game, and ION Mercenaries of the Private Military Contractor DLC are using the XM8 as their standard issue weapon.

Heckler & Koch XM8 with Insight ISM-V sight - 5.56x45mm NATO. Note "birdcage" flash hider replacing the old "duckbill," and four PCAP accessory mounting holes added to the handguard.
Early version of Heckler & Koch XM8 - 5.56x45mm NATO.
Heckler & Koch XM8 Compact Carbine with full stock - 5.56x45mm NATO.
The in-game XM8 Carbine with XM320 grenade launcher. This version mounts the later Insight ISM-V scope but is otherwise an early prototype; note the lack of PCAP mounting holes in the handguard and the "duckbill" flash hider.
The in-game XM8 Compact version.
An ION Mercenary holding an XM8 Carbine fitted with RIS foregrip.
A U.S. Marine testing the XM8 Carbine with XM320 attached.


The L85A2 rifle is the standard weapon of the new British faction in the British Armed Forces DLC. The SA80A2 model featured is similar to the current RIS-equipped models used by soldiers in Afghanistan, and is available with SUSAT, ACOG (albeit with the standard ACOG rail mount rather than the correct TA61 mount unique to the SA80 series) and EOTech sights, as well as the L17A2 grenade launcher.

L85A2 with SUSAT scope - 5.56x45mm NATO
In-game L85A2 with RIS and SUSAT scope.
A pair of British Army solders carrying L85A2's, the one in back having an L17A2 grenade launcher mounted on his weapon

SA Vz.58

The SA Vz.58 was introduced in the Operation Arrowhead expansion, included in two variations: The Vz.58P, and the Vz.58V used by the Czech Army soldiers. There are two variations of the Vz.58V available, one with iron sights and the second with Trijicon TA01NSN ACOG, though both has a RIS foregrip and painted in desert camouflage.

Czech SA Vz.58P (Pchotn aka "Infantry") with fixed stock - 7.62x39mm.
SA Vz.58 in 601SKSS modification - SA Vz.58V in Czech special forces modification - 7.62x39mm.
The in-game SA Vz.58P.
The in-game SA Vz. 58V, fitted with with RIS foregrip, an ACOG, and painted in desert camouflage.
A pair of Czech Army soldiers on patrol with Vz. 58V on their hands.

Battle Rifles


The paratrooper 18" version of the FN FAL is the standard issue weapon of the Takistani Army soldiers in Operation Arrowhead expansion. Two variants of the FN FAL are available: regular and one with the AN/PVS-4 night-vision scope.

FN FAL 50.63 Paratrooper with 18" barrel - 7.62x51mm NATO.
In-game FN FAL.
In-game FN FAL with AN/PVS-4 sight

Lee-Enfield No.4 Mk. I

Lee-Enfield No.4 Mk.I rifles are used by Takistani militiamen in the Operation Arrowhead expansion.

Lee-Enfield No.4 Mk.I - .303 British.


The M14 is a weapon introduced in the Operation Arrowhead expansion. There are two version available: One with Aimpoint M68 CCO and one with Trijicon 4x32 ACOG scope. The M14 is one of the standard weapons used by Delta Force Sergeant Terry Graves during the Operation Arrowhead campaign.

M14 rifle - 7.62x51mm NATO.
A U.S. Army Special Forces operator aiming his M14, fitted with an Aimpoint M68 CCO.

FN SCAR-H (Mk. 17 Mod 0)

Most U.S Army Delta Force soldiers in Operation Arrowhead use the FN SCAR-H rifle, which like the SCAR-L is available with various modifications.

Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO.
In-game Mk. 17 with CCO
In-game suppressed sniper variant of Mk. 17
U.S Army Special Forces soldier with a long-barreled SCAR-H.
ARMA2-OA Mk17.jpg
ARMA2-OA Mk17LB.jpg
All available variants of the SCAR-H.
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